Toros

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Toros Sarkisyan, filius Hergar, of Jerbiton

Minor member of the Cilician Armenian Nobility. While not in a position to inherit, the family is loyal to him, and he to them, despite the stigma the Gift brings. And while the The Hermetic Oath would not have him "interfere with the affairs of mundanes", that surely cannot be meant to include his family.

Toros revels in the abilities his magic (particularly his specialisation in Muto Corpus) provides to run fast, leap high, to soar through the clouds [assuming he's good enough for that...]. He's disinclined to spend time locked indoors when there's more fun things to do, so it's helpful that learned magic comes to him easily.

He has a happy-go-lucky, positive attitude to life, the downside of which is he gives little thought to the future, even for things which others would say he ought to be worried about.

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Characteristics

Born 1193, Age (1218) = 25

Characteristics
Characteristic Description Value Points
Intelligence Int +2 3
Perception Per -2 -3
Presence Pre +1 1
Communication Com +1 1
Strength Str 0 0
Stamina Sta +2 3
Dexterity Dex +1 1
Quickness Qik +1 1
Total +7

Age 21 years

Virtues

  • The Gift Free (mage), Special
  • Hermetic Magus Free (mage), Social Status
  • Social Contacts (Armenian Nobility) Free (house), Minor, General
  • Flawless Magic Major, Hermetic (3)
  • Affinity with Muto Minor Hermetic (1)
  • Study Bonus Minor Hermetic (1)

Flaws

  • Weak Magic Minor, Hermetic (-1)
  • Deficient Form (Imaginem) Minor, Hermetic (-1)
  • Close Family Ties Minor, Story (-1)
  • Carefree Minor, Personality (-1)
  • Overconfident Minor, Personality (-1)

Abilities

Childhood

  • Lesser Armenia Area Lore 1 (Nobility) (15)
  • Athletics 3 (Running) (30)
  • Awareness 1 (In Mountains) (5)
  • Own Language (Armenian) 75

Later Life

  • Brawl 1 (Dodging) (10)
  • Chirurgy 1 (Binding Wounds) (5)

Total=15 = 1 year

Apprenticeship

  • Etiquette (Nobility) 1 (5)
  • Intrigue (Alliances) 1 (5)
  • Survival (In Mountains) 1 (5)
  • Artes Liberales (Ritual Magic) 1 (5)
  • Dead Language - Latin (Hermetic Usage) 4 (50)
  • Magic Theory (Inventing Spells) 3 (30)
  • Finesse (Muto) 1 (5)
  • Parma Magica (Muto) 1 (5)
  • Penetration (Muto) 1 (5)
  • Single Weapon (Longsword) 2 (15)

130

In Play

  • Greater Armenia Area Lore 1 (Nobility) (5)
  • Survival (In Mountains) 1 (+5=10)

Arts

Techniques

Forms

Total 110 points on Arts + 130 points on Abilities = 240

Spells

  • Animal 5
    • CrAn 6+5+2+3+3 = 19
    • InAn 0+5+2+3+3 = 13
    • MuAn 9+5+2+3+3 = 22
      • MuAn 15 Beast of Outlandish Size Mastery 1 (Quiet Casting)
      • MuAn 20 Beast of Miniscule Proportions Mastery 1 (Quiet Casting)
    • PeAn 0+5+2+3+3 = 13
    • ReAn 0+5+2+3+3 = 13
  • Aquam 0
    • CrAq 6+0+2+3+3 = 14
    • InAq 0+0+2+3+3 = 8
    • MuAq 9+0+2+3+3 = 17
    • PeAq 0+0+2+3+3 = 8
    • ReAq 0+0+2+3+3 = 8
  • Auram 5
    • CrAu 6+5+2+3+3 = 19
      • CrAu 5 Air's Ghostly Form Mastery 1 (Still Casting)
      • CrAu 5 Chamber of Spring Breezes Mastery 1 (Still Casting)
      • CrAu 15 Charge of the Angry Winds Mastery 1 (Fast Casting)
    • InAu 0+5+2+3+3 = 13
    • MuAu 9+5+2+3+3 = 22
    • PeAu 0+5+2+3+3 = 13
    • ReAu 0+5+2+3+3 = 13
  • Corpus 6
    • CrCo 6+6+2+3+3 = 20
      • CrCo 20 The Chirurgeon's Healing Touch Mastery 1 (Multiple Casting)
    • InCo 0+6+2+3+3 = 14
    • MuCo 9+6+2+3+3 = 23
      • MuCo 5 Eyes of the Cat Mastery 1 (Multiple Casting)
      • MuCo 15 Preturnatural Growth and Shrinking Mastery 1 (Multiple Casting)
    • PeCo 0+6+2+3+3 = 14
    • ReCo 0+6+2+3+3 = 14
  • Herbam 0
    • CrHe 6+0+2+3+3 = 14
    • InHe 0+0+2+3+3 = 8
    • MuHe 9+0+2+3+3 = 17
    • PeHe 0+0+2+3+3 = 8
    • ReHe 0+0+2+3+3 = 8
  • Ignem 0
    • CrIg 6+0+2+3+3 = 14
    • InIg 0+0+2+3+3 = 8
    • MuIg 9+0+2+3+3 = 17
    • PeIg 0+0+2+3+3 = 8
    • ReIg 0+0+2+3+3 = 8
  • Imaginem 0 Deficient Form
    • CrIm 6+0+2+3+3 = 14
    • InIm 0+0+2+3+3 = 8
    • MuIm 9+0+2+3+3 = 17
    • PeIm 0+0+2+3+3 = 8
    • ReIm 0+0+2+3+3 = 8
  • Mentem 0
    • CrMe 6+0+2+3+3 = 14
    • InMe 0+0+2+3+3 = 8
    • MuMe 9+0+2+3+3 = 17
    • PeMe 0+0+2+3+3 = 8
    • ReMe 0+0+2+3+3 = 8
  • Terram 0
    • CrTe 6+0+2+3+3 = 14
    • InTe 0+0+2+3+3 = 8
    • MuTe 9+0+2+3+3 = 17
    • PeTe 0+0+2+3+3 = 8
    • ReTe 0+0+2+3+3 = 8
  • Vim 3
    • CrVi 6+3+2+3+3 = 17
    • InVi 0+3+2+3+3 = 11
    • MuVi 9+3+2+3+3 = 20
      • MuVi 20 Wizard's Boost Corpus Mastery 1 (Fast Casting)
    • PeVi 0+3+2+3+3 = 11
    • ReVi 0+3+2+3+3 = 11

Sigil

The sound of Whooping or Cheering, manifesting in as part of the spell - When Toros casts Charge of the Angry Winds the wind "Howls" in human-life fashion for the duration. Where the effect of the spell is inaudible - Eyes of the Cat, say - the cheer is a subdued round of applause on casting.

Development

Development
Season Action Result
1214 Autumn Training Area Lore, Greater Armenia Greater Armenia 7
1214 Winter Practicing Survival Survival 2
1215 Spring Travel While travelling...
  • Exposure - survival
  • Story Experience +5
  • Spent Experience (5 + 10 left over from somewhere)
    • Advancing Chirurgy +5
    • Advancing Awareness +5
    • Advancing Survival +5 (1 to 2)
1215 Summer Improve Laboratory
  • Remove wrecked
  • Remove damp
Exposure Magic Theory 2
1215 Autumn Improve Laboratory
  • Remove Damaged
Exposure Magic Theory 2
1215 Winter Studied Musings into the Transformative Arts Muto 14 (9 to 11)
1216 Spring Studied Musings into the Transformative Arts Muto 14 (11 to 12)
1216 Summer Studied Musings into the Transformative Arts Muto 14 (12 to 14)
1216 Autumn Studied Musings into the Transformative Arts Muto 14 (14 to 15)
1216 Winter Study The Treatment of Injured Warriors Corpus Exp 13 (6 to 7)
12176 Spring Inventing a spell Shape of the Loyal Hunter 50% complete.

End

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